Endless running game developing assignment with Unity2D
Azure Heist is an underwater-themed endless runner built with Unity2D for an academic game development course.
I contributed to the game design, level layout, and core mechanics scripting using C#.
The game features increasing difficulty, collectable items, and a hand-drawn aesthetic. I focused on balancing game flow,
pacing, and user interface elements while collaborating closely with a small team of peers.
Through Azure Heist, I developed confidence in Unity programming and iterative level design through weekly playtests.