Azure Heist

Endless running game developing assignment with Unity2D

Azure Heist Screenshot

About the Project

Azure Heist is an underwater-themed endless runner built with Unity2D for an academic game development course. I contributed to the game design, level layout, and core mechanics scripting using C#.

The game features increasing difficulty, collectable items, and a hand-drawn aesthetic. I focused on balancing game flow, pacing, and user interface elements while collaborating closely with a small team of peers.

Through Azure Heist, I developed confidence in Unity programming and iterative level design through weekly playtests.

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Contact

Email: dongjun.kim0209@gmail.com

LinkedIn: linkedin.com/in/Dongjun Kim